Character Stats

The three stats are balanced like so. Body gives you health directly even at higher levels health is still important. Spirit is what gives you your energy dice pool, even at higher levels the ability to change or replenish pools is useful. Mind enables you to acquire more techniques to use your dice pools, but it also unlocks extra tags for your Keystone so you can use those extra technique slots. All three are important for every build.

Still here is a breakdown for the stats:

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Body - This stat represents a character’s overall physical ability, as such things such as speed, strength, and durability are each pulled directly from this stat. Techniques that are physical in nature use this stat.

Determines: Health, Speed/Strength*, Physical debuff resistance (poison/venom/ect), and Physical Keystone effectiveness

--- Spirit - This stat represents the innate energy within a character. This energy can be represented in multiple different ways from, the ability to overcome fear, to spiritual energy the user can transform into magic.

Determines: Energy, Magical Awareness*, Willpower debuff resistance (Despair/Fear/ect), and Spiritual Keystone effectiveness

--- Mind - This stat represents the intelligence or wisdom a character has, which means, this stat governs the

Determines: Number of Techniques Equipable, Perception*, Mental debuff resistance (Confusion/Charm),  and Mental Keystone effectiveness

---  * These are used in specific circumstances up to a DM’s discretion, (such as escaping the confines of a rope, detecting magic nearby, or detecting a hidden enemy)