Calculation Cheat Sheet

Stat Modifiers:

Stat mods are easily calculated, for every 10 points you have in a stat you get a +1 modifier. (10 = +1, 20= +2, ect)

Energy Pool:

Your energy pool consists of a number of 1d6s, you will gain more 1d6’s as combat progress and can be used to perform techniques

Health calculation:

Body Stat + 20 =  Your health

Starting Energy Pool Calculation:

(Spirit Mod / 2) + 3= The number of die you roll at the start of an encounter

Energy Pool Cap Calculation:

(Spirit Mod * 2) + 5 = The maximum number of dice you can have in your energy pool

Technique Pool Calculation:

Mind Mod / 2  = Number of Techniques that can be equipped at one time

Damage Calculation: Keystone Mod + 5 = The static damage a player does with a normal attack. This can change with techniques.